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Chaos Faction 2 Progress

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Re: Chaos Faction 2 Progress
« Reply #15 on: January 03, 2010, 07:47:41 AM »
 

Jorj

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that is i want suggest you :) , i hope is gonna work ^^ , I'm phihung940 from Vietnam . have i nice day

I think we have a new "xboy22"  :]

anyway thanks for all the support, seems I made the right decision.
« Last Edit: January 03, 2010, 10:50:00 AM by EON »
 

Re: Chaos Faction 2 Progress
« Reply #16 on: January 03, 2010, 11:03:44 AM »
 

master omega zero

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 theres a beta?  ??? wow how big is this game going to be
 

Re: Chaos Faction 2 Progress
« Reply #17 on: January 03, 2010, 11:10:16 AM »
 

Rob

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So, the weapons have to look cool, huh?  Then ahow about an I- beam.  They're huge, so they'd be slow, but they'd be really powerful, and it would work with almost any setting (buildings, warzones, space stations, etc.).
My sister suggests this: hallo and thankoo for listen to suggestion i have. The best of the weapon you can make will be one having be able to burn chlem to crispy morsel ya ya. ees nice, but wiil be make very messy chlem. Makes me very happy to give idea to you now, please to be consider it for to be in game that you make.  :-X you have family? they is nice? ok ya ya have happy day now yes! have good bye!!
Click >here< to be dissapointed.
 

Re: Chaos Faction 2 Progress
« Reply #18 on: January 03, 2010, 12:34:54 PM »
 

rarrl

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How about a bottle containing a sticky solution? It slows down whoever it hits.
 

Re: Chaos Faction 2 Progress
« Reply #19 on: January 03, 2010, 01:37:13 PM »
 

Rob

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I like rarrl's idea.  Whilst playing with m dog outside, several ideas came to mind.  I'll list them in order of goodness.
Call- in missile- press a button, soon after a missle strikes.  Maybe the player remotely controls the missile, or it just strikes randomly.  I don't care.
Computer virus- emits flashy numeric code (1's and 0's).  Whoever gets in the cloud gets random status effects.  Why the code?  Just to look cool.
Noose- throw it, if it hits someone, each attack button tightens it, each time lowering opponent's health, but they can struggle out of it.  This will cause more interaction between the player and the AI.
Industrial fan- point it and whoever gets cllose enough flies back from wind force.
Bear trap- like the mouse trap, but there's only one and it causes more damage.  And takes longer to get un-trapped.
Smoke bomb- anyone inside the smoke can't see themselves.  Obviously.  Maybe smoke inhalation lowers health.
Riot shield- this'll be the basic whacking weapon, but it defends one side of your body from all attacks (every attack takes down ammo).
Old- style barber shop razor- would basically bea knife, but the way it moves would be more visually interesting.
EDITED:  I thought of more and better weapons.  Well, some of the mare from video games, but they aren't copywrighted.
Tractor beam- plants on ground, whoever steps on it or jumps directly over it gets caught in the tractor beam.  The trapped can use any weapon they have or hand to hand, but they can't get out until someone else hits them out or they are hit with a projectile.
Ricochet gun- bullets bounce off of walls and players at angles.
Bullet pod- fires pod that flies to the top of the stage.  Then it fires tons of bullets in a random down direction.
Accelerating machine gun- fires faster and faster the longer the trigger is held.
Black hole gun- fires black hole that floats around for a few seconds, anyone touching it will be teleported to a random spot on the stage and loses any weapon they have and a lot of health.  Maybe they're disoriented when they get out.
Laser sword- NOT a lightsaber.  Like a Katana, but more damgae, less ammo, and cuts through shields.  Maybe hits people on other side of walls or instantly destroys deployed weapons.
Bear with me on this one- Grenade launcher- fires grenades (six ammuntion).  Not like the RPG, but like the grenades you said you'd include; they bounce around on the ground for a couple of seconds.
Satellite hit- huge laser through middle of stage that kills anyone who's under when it hits and burns everyone who touches it afterward.
Boomerang- not flashy or epic, but I think they way it moves would be a cool inclusion.
Acid cartridge gun- launches acid bomb.  Like smoke bomb (see above), but you CAN see yourself and it does much more damage (you're breathing acid instead of smoke).
Air support- planes/ helicopters come in and shoot, drop bombs, crates, whatever (maybe like the aircraft in the Metropolis level, only slowed down a bit, and, of course, with wepons).
Assasin call- another AI joins for a while, and it uses a sniper rifle.  It targets the farthest enemy (it's a sniper thing you really wouldn't understand), and when it's out of ammo or loses one life it dies.  The AI should be less intelligent than the usual enemies.
Semi- automatic rifle- one click= one bullet.  This will make the game seem more interactive.
Poison trap- deployable, whoever walks over it gets poisoned.
Probe- throwing weapon, it slowly takes health from whoever it latches onto. it can be exchanged between players via contact, and when it finally takes the equivalent of one life's health, it returns to the person who threw it, giving them an extra life.
Target- throwing weapon, attaches and does minor damage to whoever it hits, and all of the AI target that person immediately.  Maybe randomized weapons always hit the targeted player?
Collapsable baton- appears that you don't have a weapon at all until you start using it, so it fools AI and maybe careless humans into not using shields, and of course it does more damage with more range than an average attack.
Bear with me on this- Dynamite- throwing weapon, but since it's a tube, the explosion is focused in the same direction the tube is pointing when it lands (so, if the dynamite lands sideways, you get a sideways explosion).
A rifle with a chainsaw attatched (a- la Gears of War)- a1 fires, a2 slashes with the chainsaw).
Ligthning rod- deployable, attracts several quick lightning bolts that burn anyone who they touch.
S.O.S.- a health upgrade immediately falls onto the player.
Something like the Gravity Hammer from the Halo series- whacking weapon, but one hit makes opponent fly back.
Bear with me on this- hot coals- like the rock, but with a chance to burn.
Safe- throw up into the air, and it falls on someone, either flattening them or one hit one kill.  After being thrown, it can be opened and inside there's health!  Yay!  hold it for to long without tossing it, and you drop it, so it can still be opened.
Dreamcatcher- does... something? to the opponent.  What, exactly?  I have no idea.

Also, how about Mario- style plants that you can pull out of the ground and eat for health, or throw for weapons?  And maybe a tutorial level that can be used as an actual level.  It's be very basic, and when used tutorially, it would explain all of the new moves, the controls, and how to use the different tyes of weapons (hand, projectile, deployable, and call-in).  Maybe it has a special Mannequin character for the purposes of crap the beating out of.  And, how could you not have a Samurai as a character?  I know it's too late to include one, but come on, it wasn't even on the idea page!
« Last Edit: January 03, 2010, 04:24:36 PM by Rob »
Click >here< to be dissapointed.
 

Re: Chaos Faction 2 Progress
« Reply #20 on: January 03, 2010, 03:38:26 PM »
 

thegamer

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weapon ideas , why don't you add a stealth bomber that kills everyone except the user ,or a supply crate that gives a random weapon , gun turret ,ammo or health  or a nuke that ends the game and kills everyone
« Last Edit: January 03, 2010, 03:41:25 PM by thegamer »
 

Re: Chaos Faction 2 Progress
« Reply #21 on: January 03, 2010, 03:44:00 PM »
 

thegamer

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how bout the lancer from gears of war 2 as a weapon
 

Re: Chaos Faction 2 Progress
« Reply #22 on: January 03, 2010, 05:04:20 PM »
 

Jorj

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ok firstly woa, I'll read Rob's post when I have a few hours to kill. Also bare in mind I'm not really looking for tonnes of weapon suggestions, and I've kind of decided on the one I needed anyway.

Anyway, I didn't get as much done today as I'd hoped. I finally got round to adding the reverb effects to the players falling off the level sounds, might not sound like much but it took quite a lot of tweaking and took quite a while. Also finally finished adding the artwork to the final level.
 

Re: Chaos Faction 2 Progress
« Reply #23 on: January 03, 2010, 05:12:04 PM »
 

Deshara

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Nice work jorj. Does it visually sex your eyes?
 

Re: Chaos Faction 2 Progress
« Reply #24 on: January 03, 2010, 09:44:33 PM »
 

phihung940

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What you mean i like "xboy..." ????
and i think need a more mode like:

1) Capture Flag: Capture the Flag in the Enemy Base
2) Volleyball Fight - How to play ? 2 Team , jump and hit the ball (acualy is the C4 inside the Ball) to enemy team , in [X] Second (Player can edit) then the C4 explor. If let the ball impact with the floor (Wall not avail) , your team will lose.
3) Cover Captain: Cover captain of your team , if let him down , your team lose - x2 heart for Captain
4) Virus Mode: in [X] Second , the game choose random player to infect and in [5] Second if him dont infect some one , his gonna die !

that's the game mode i suggest :D
« Last Edit: January 03, 2010, 10:10:47 PM by phihung940 »
 

Re: Chaos Faction 2 Progress
« Reply #25 on: January 03, 2010, 09:59:24 PM »
 

Firekraker51

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For future reference, you can edit (the modify button on the top right of your post) your posts instead of double-posting, which we generally disapprove of.

:)
You are a total asshat.
 

Re: Chaos Faction 2 Progress
« Reply #26 on: January 04, 2010, 01:19:48 AM »
 

electrick

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How about you have grenades you can through or C4's you can plant and explode at will?
 ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D
 

Re: Chaos Faction 2 Progress
« Reply #27 on: January 04, 2010, 06:02:21 AM »
 

migueeel

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What you mean i like "xboy..." ????
and i think need a more mode like:

1) Capture Flag: Capture the Flag in the Enemy Base
2) Volleyball Fight - How to play ? 2 Team , jump and hit the ball (acualy is the C4 inside the Ball) to enemy team , in [X] Second (Player can edit) then the C4 explor. If let the ball impact with the floor (Wall not avail) , your team will lose.
3) Cover Captain: Cover captain of your team , if let him down , your team lose - x2 heart for Captain
4) Virus Mode: in [X] Second , the game choose random player to infect and in [5] Second if him dont infect some one , his gonna die !

that's the game mode i suggest :D


In cover captain, the non-captains showld respawn everytime right?
Also I like the virus one
 

Re: Chaos Faction 2 Progress
« Reply #28 on: January 04, 2010, 06:05:45 AM »
 

migueeel

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Hey, what do you think about a star that kills everyone you touch like in Mario games?
 

Re: Chaos Faction 2 Progress
« Reply #29 on: January 04, 2010, 06:09:52 AM »
 

phihung940

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What you mean i like "xboy..." ????
and i think need a more mode like:

1) Capture Flag: Capture the Flag in the Enemy Base
2) Volleyball Fight - How to play ? 2 Team , jump and hit the ball (acualy is the C4 inside the Ball) to enemy team , in [X] Second (Player can edit) then the C4 explor. If let the ball impact with the floor (Wall not avail) , your team will lose.
3) Cover Captain: Cover captain of your team , if let him down , your team lose - x2 heart for Captain
4) Virus Mode: in [X] Second , the game choose random player to infect and in [5] Second if him dont infect some one , his gonna die !

that's the game mode i suggest :D


In cover captain, the non-captains showld respawn everytime right?
Also I like the virus one

yes , thank right !

Hey ! new idear ! [Back Decorate Equipment]: this can be choose in "Creat Char" option. ex: Knight have a shield in his back. Comando have a Bag , Monkey have a Banana :)) , Cowboy have shot gun [just for decorate].... and add more eviroment effect for map ^^, thank ! see later =]]