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Chaos Faction 2

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Re: Chaos Faction 2
« Reply #585 on: April 01, 2009, 01:04:07 AM »
 

amazinglyuseless

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It's not that dumb. It would be difficult to do well though. Conagon, have you actually thought about how that would work? What sorts of components and combinations would there be?

I could come up with a rudimentary plan for you -even a detailed one, but I'm afraid the system would never be put to good use :) A very simple mechanism would be to just have a set of sliders with attributes like knockback, damage, rate of fire.

Then for a more complicated one you could have different weapon types like explosive weapons and bullet weapons etc. Each'd have a different set of sliders to adjust depending on the weapon type. For example the weapon category: mine could have sensitivity (how long the mine takes to explode after it has been tread on), explosion radius, damage, knockback, amount of charges. Then you could also flip through the images for the projectiles, mines etc. So you could make your grenade look like the head of a character for all you care. there are a lot of possibilities :)
 

Re: Chaos Faction 2
« Reply #586 on: April 01, 2009, 03:39:37 AM »
 

Greggers

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Yeah, I guess that's how I'd do it. The sliders thing you'd have to make point-buy based, because otherwise everyone would just put it all up to max.

One thing to note about custom weapons though is they'd be great for online to keep things fresh, but vs an AI, it would be very hard to program because you'd have to account for all the variables. It probably wouldn't be that hard to make a weapon that broke the AI.
I'm refining my earlier estimate of of one million ghosts, down to several thousand. It is still a cause for concern.
 

Re: Chaos Faction 2
« Reply #587 on: April 01, 2009, 03:51:12 AM »
 

amazinglyuseless

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In the slider system using points is a given ofcourse but it doesn't have to be static though. You could make different rule sets for game play. Which let you to use weapons of different price ranges ie. of different overall point totals. There's so much room to work with. You really would have to come up with a limit to how much you want to do and spend time before you start doing anything of the sort :) and stick to it.
 

Re: Chaos Faction 2
« Reply #588 on: April 02, 2009, 02:02:21 PM »
 

AssasinElite

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Heres an old idea, you draw a weapon using a system sorta like paint, then you place a dot that shows where the barrel is and handle, and then pick or crate a projectile and modify its stats.
 

Re: Chaos Faction 2
« Reply #589 on: April 02, 2009, 09:04:08 PM »
 

Deshara

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That would be programming.
 

Re: Chaos Faction 2
« Reply #590 on: April 03, 2009, 01:59:33 PM »
 

AssasinElite

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Anyone played draw destroy? i know its stupid but add colors, and a projectile selector plus a page full of stats to modify, then you have a weapon maker.
 

Re: Chaos Faction 2
« Reply #591 on: April 03, 2009, 03:49:20 PM »
 

Ravenko

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Yeah, I guess that's how I'd do it. The sliders thing you'd have to make point-buy based, because otherwise everyone would just put it all up to max.

You could use the system they had in Worms 4 Mayhem where you can only create a weapon up to a set power.
E.G. In worms, if you created a weapon that had the "Damage" bar filled, other statistics had to be lowered (Power, affected by wind, if it has poison, etc.), otherwise the game just doesn't let you create it.
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Re: Chaos Faction 2
« Reply #592 on: April 03, 2009, 05:41:46 PM »
 

Greggers

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Pretty much the same as point-buy.
I'm refining my earlier estimate of of one million ghosts, down to several thousand. It is still a cause for concern.
 

Re: Chaos Faction 2
« Reply #593 on: April 03, 2009, 09:09:18 PM »
 

Ravenko

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Ah.... well, you learn something new every day.




Sometimes.
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Re: Chaos Faction 2
« Reply #594 on: April 05, 2009, 09:44:01 AM »
 

shocktron10

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when is CF2 coming i hoop soon ;D
 

Re: Chaos Faction 2
« Reply #595 on: April 05, 2009, 01:17:41 PM »
 

Nickneo

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Ravenko, I can't help but notice in your signature it says $20 NZ in your signature.

I'm not sure if you chose a random currency or if you actually live in NZ like I do, but either way,

New Zealand! :P
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Re: Chaos Faction 2
« Reply #596 on: April 05, 2009, 04:53:29 PM »
 

Sean

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when is CF2 coming i hoop soon ;D

I wish i could think up a witty rant like Kesteven for this, but I can't
 

Re: Chaos Faction 2
« Reply #597 on: April 06, 2009, 07:53:41 PM »
 

Firekraker51

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Just ignore it.

Also, to Ravenko's sig, my guess is 3.141592!
You are a total asshat.
 

Re: Chaos Faction 2
« Reply #598 on: April 11, 2009, 06:17:59 PM »
 

Ravenko

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Nice PI reference (mmm... pie) and yes i live in NZ. Also, no. I'm not thinking of Pi. Or anything close.
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Re: Chaos Faction 2
« Reply #599 on: April 11, 2009, 08:55:51 PM »
 

Sean

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Are you thinking of pie?